#region SolarSaint
case 3215:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Our ancestor exerted their utmost efforts and defeated the demons. Since"));
GC.AddSend(Packets.NPCSay("then the world has been kept in peace forhundreds of years. Now the"));
GC.AddSend(Packets.NPCSay("demons have come back and the world is getting into turbulence again."));
GC.AddSend(Packets.NPCLink("Could you tell me more?", 3));
GC.AddSend(Packets.NPCLink("I am here to drive away the evils", 1));
GC.AddSend(Packets.NPCLink("I'd better leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.DisCityON == false)
{
GC.AddSend(Packets.NPCSay("I'm glad to see that you are such a knightly person. Please come next time."));
GC.AddSend(Packets.NPCLink("Ok.", 2));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.DisCityON == true)
{
if (GC.MyChar.Level >= 110)
{
GC.MyChar.Teleport(2021, 291, 475);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, you are to week to fight thoose monsters, go get level 110 and talk to me latter"));
GC.AddSend(Packets.NPCLink("Okay, I will!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 2)
{
Game.World.SendMsgToAll("SYSTEM", "Find SolarSaint to take the quest from 20:00 to 20:05 every Mon and Wed, from 12:00 to 12:05 every Tues and Thur", 2011, 0);
Game.World.SendMsgToAll("SYSTEM", "You may get Exp. of half of ExpBall as reward as long as you enter the Dis City", 2011, 0);
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("The decisive battle between human and demon broke out here. The"));
GC.AddSend(Packets.NPCSay("ferocious battle lasted for seven days andnights. Countless heroes lost their"));
GC.AddSend(Packets.NPCSay("lives. And the justise won. Afterwards we can live in peace for hundreds of"));
GC.AddSend(Packets.NPCSay("years."));
GC.AddSend(Packets.NPCLink("And then?", 4));
GC.AddSend(Packets.NPCLink("Sounds great", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("UltimatePluto, leader of the demons sworn to take revenge in one thousand"));
GC.AddSend(Packets.NPCSay("years before he managed to run away. Toprevent the demons coming back, I"));
GC.AddSend(Packets.NPCSay("have been scouting their land cautiously. Yesterday I found something"));
GC.AddSend(Packets.NPCSay("unwanted.It seems that Ultimate Pluto has come round to endanger humas"));
GC.AddSend(Packets.NPCSay("again."));
GC.AddSend(Packets.NPCLink("What should we do?", 5));
GC.AddSend(Packets.NPCLink("Kool", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.AddSend(Packets.NPCSay("Fortunately UltimatePluto is still unfledged. He must resort to a Battle"));
GC.AddSend(Packets.NPCSay("Formation for the moment. So I am about to organize an army too infiltrate his"));
GC.AddSend(Packets.NPCSay("land and destroy his formation before he becomes stronger."));
GC.AddSend(Packets.NPCLink("I'll join in you", 1));
GC.AddSend(Packets.NPCLink("I'd like to know more", 6));
GC.AddSend(Packets.NPCLink("Sigh, I'm helpless.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 6)
{
GC.AddSend(Packets.NPCSay("You must kill UltimatePluto rapidly to get DarkHorn so that I can use it to"));
GC.AddSend(Packets.NPCSay("disable the formation. Before you can do that, you must break into HellGate,"));
GC.AddSend(Packets.NPCSay("enter the HellHall, and fight through the HellCloster. Countless ferocious"));
GC.AddSend(Packets.NPCSay("demonsare watching those strongholds. I'll give you some strategies on"));
GC.AddSend(Packets.NPCSay("breaking through those fortresses if you like."));
GC.AddSend(Packets.NPCLink("I want to know HellGate.", 7));
GC.AddSend(Packets.NPCLink("I want to know HellHall", );
GC.AddSend(Packets.NPCLink("I want to know HellCloister", 9));
GC.AddSend(Packets.NPCLink("I want to know BattleFormation", 10));
GC.AddSend(Packets.NPCLink("Thanks. I know how to do", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 7)
{
GC.AddSend(Packets.NPCSay("HellGate is shielded from poisonous fog, so you can't approach it. But"));
GC.AddSend(Packets.NPCSay("demons do not fear the gas. They may turninto SoulStones after they die. If"));
GC.AddSend(Packets.NPCSay("you get five stones for me, I'll help you break through the gate. To protect"));
GC.AddSend(Packets.NPCSay("the unrelated persons, I'll send the others back as soon as the first 60"));
GC.AddSend(Packets.NPCSay("persons pass through the gate"));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank you", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control ==
{
GC.AddSend(Packets.NPCSay("HellHall is the very spot where the demons swear their oaths of allegiance to"));
GC.AddSend(Packets.NPCSay("UltimatePluto. Everybody must do his best to make a way out. Due to limited"));
GC.AddSend(Packets.NPCSay("time, I can lead only 30 persons to HellCloister"));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank You", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 9)
{
GC.AddSend(Packets.NPCSay("You will be divided into two groups to attack from the left and the right flank of"));
GC.AddSend(Packets.NPCSay("HellCloister. Kill the Wraithas many as you can, because you can't reach"));
GC.AddSend(Packets.NPCSay("BattleFormation until the amount of Wraith is decreased to a certain level."));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank You", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 10)
{
GC.AddSend(Packets.NPCSay("BattleFormation is protected by Syrens. After they are killed out"));
GC.AddSend(Packets.NPCSay("UltimatePluto will appear. Make the besteffort to kill him, get his DarkHorn"));
GC.AddSend(Packets.NPCSay("and give it to me. I can disable the BattleFormation with it. Then I'll sendyou"));
GC.AddSend(Packets.NPCSay("back. But if you fails to do it, we have to retreat and wait for another opportunity"));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank You", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region Stage 1
case 3298:
{
int NPlayer = 0;
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("With these SoulStones I can help you enter the HellGate shielded from poisonous fogs. Are you ready?"));
GC.AddSend(Packets.NPCLink("I'm ready", 1));
GC.AddSend(Packets.NPCLink("Wait a moment", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.InventoryContains(723085, 5))
{
GC.MyChar.Teleport(2022, 220, 340);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
NPlayer += 1;
Game.World.SendMsgToAll("SYSTEM", GC.MyChar.Name + "has through the HellGate and have entered in the HellHall!", 2011, 0);
}
else if (NPlayer >= 1)
{
GC.MyChar.Teleport(2022, 220, 340);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
NPlayer += 1;
}
else
{
GC.AddSend(Packets.NPCSay("Sorry you don't have 5 SoulStones"));
GC.AddSend(Packets.NPCLink("Oh sorrry, will got them!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
#region Stage 2
case 3299:
{
int NPlayer2 = 0;
if (Control == 0)
{
if (GC.MyChar.DisCityMobs <= 1301)
{
GC.AddSend(Packets.NPCSay("You'll pass if you kill 1300 monsters in HellHall. Hurry up! Only 30 persons can geet to HellCloister with me."));
GC.AddSend(Packets.NPCLink("I see", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.DisCityMobs == 1300)
{
GC.AddSend(Packets.NPCSay("You've killed the 1300 monsters, and you can pass to the HellCloister. Hurry up!"));
GC.AddSend(Packets.NPCLink("YAY", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (NPlayer2 <= 30)
{
GC.MyChar.Teleport(2023, 297, 649);
NPlayer2 += 1;
Game.World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " has passed through the HellHall and has entered into the HellCloister!", 2011, 0);
}
if (NPlayer2 > 30)
{
GC.AddSend(Packets.NPCSay("sorry but only 30 people may enter this stage better luck next time"));
GC.AddSend(Packets.NPCLink("ok", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
#region Stage 3
case 3300:
{
int NPlayer2 = 0;
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello! if have more than 10 players in the HellCloister i can send all of them to the UltimatePluto's place!"));
GC.AddSend(Packets.NPCLink("We are here!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (NPlayer2 == 30)
{
GC.MyChar.Teleport(2024, 151, 284);
Game.World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " has passed through the HellCloister and Advanced to the last stage, and is going kill UltimatePluto! Hurry up all!", 2011, 0);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry you do not have 30 players yet!"));
GC.AddSend(Packets.NPCLink("Oh, i will wait", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
case 3215:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Our ancestor exerted their utmost efforts and defeated the demons. Since"));
GC.AddSend(Packets.NPCSay("then the world has been kept in peace forhundreds of years. Now the"));
GC.AddSend(Packets.NPCSay("demons have come back and the world is getting into turbulence again."));
GC.AddSend(Packets.NPCLink("Could you tell me more?", 3));
GC.AddSend(Packets.NPCLink("I am here to drive away the evils", 1));
GC.AddSend(Packets.NPCLink("I'd better leave", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.DisCityON == false)
{
GC.AddSend(Packets.NPCSay("I'm glad to see that you are such a knightly person. Please come next time."));
GC.AddSend(Packets.NPCLink("Ok.", 2));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.DisCityON == true)
{
if (GC.MyChar.Level >= 110)
{
GC.MyChar.Teleport(2021, 291, 475);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, you are to week to fight thoose monsters, go get level 110 and talk to me latter"));
GC.AddSend(Packets.NPCLink("Okay, I will!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
if (Control == 2)
{
Game.World.SendMsgToAll("SYSTEM", "Find SolarSaint to take the quest from 20:00 to 20:05 every Mon and Wed, from 12:00 to 12:05 every Tues and Thur", 2011, 0);
Game.World.SendMsgToAll("SYSTEM", "You may get Exp. of half of ExpBall as reward as long as you enter the Dis City", 2011, 0);
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("The decisive battle between human and demon broke out here. The"));
GC.AddSend(Packets.NPCSay("ferocious battle lasted for seven days andnights. Countless heroes lost their"));
GC.AddSend(Packets.NPCSay("lives. And the justise won. Afterwards we can live in peace for hundreds of"));
GC.AddSend(Packets.NPCSay("years."));
GC.AddSend(Packets.NPCLink("And then?", 4));
GC.AddSend(Packets.NPCLink("Sounds great", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.AddSend(Packets.NPCSay("UltimatePluto, leader of the demons sworn to take revenge in one thousand"));
GC.AddSend(Packets.NPCSay("years before he managed to run away. Toprevent the demons coming back, I"));
GC.AddSend(Packets.NPCSay("have been scouting their land cautiously. Yesterday I found something"));
GC.AddSend(Packets.NPCSay("unwanted.It seems that Ultimate Pluto has come round to endanger humas"));
GC.AddSend(Packets.NPCSay("again."));
GC.AddSend(Packets.NPCLink("What should we do?", 5));
GC.AddSend(Packets.NPCLink("Kool", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 5)
{
GC.AddSend(Packets.NPCSay("Fortunately UltimatePluto is still unfledged. He must resort to a Battle"));
GC.AddSend(Packets.NPCSay("Formation for the moment. So I am about to organize an army too infiltrate his"));
GC.AddSend(Packets.NPCSay("land and destroy his formation before he becomes stronger."));
GC.AddSend(Packets.NPCLink("I'll join in you", 1));
GC.AddSend(Packets.NPCLink("I'd like to know more", 6));
GC.AddSend(Packets.NPCLink("Sigh, I'm helpless.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 6)
{
GC.AddSend(Packets.NPCSay("You must kill UltimatePluto rapidly to get DarkHorn so that I can use it to"));
GC.AddSend(Packets.NPCSay("disable the formation. Before you can do that, you must break into HellGate,"));
GC.AddSend(Packets.NPCSay("enter the HellHall, and fight through the HellCloster. Countless ferocious"));
GC.AddSend(Packets.NPCSay("demonsare watching those strongholds. I'll give you some strategies on"));
GC.AddSend(Packets.NPCSay("breaking through those fortresses if you like."));
GC.AddSend(Packets.NPCLink("I want to know HellGate.", 7));
GC.AddSend(Packets.NPCLink("I want to know HellHall", );
GC.AddSend(Packets.NPCLink("I want to know HellCloister", 9));
GC.AddSend(Packets.NPCLink("I want to know BattleFormation", 10));
GC.AddSend(Packets.NPCLink("Thanks. I know how to do", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 7)
{
GC.AddSend(Packets.NPCSay("HellGate is shielded from poisonous fog, so you can't approach it. But"));
GC.AddSend(Packets.NPCSay("demons do not fear the gas. They may turninto SoulStones after they die. If"));
GC.AddSend(Packets.NPCSay("you get five stones for me, I'll help you break through the gate. To protect"));
GC.AddSend(Packets.NPCSay("the unrelated persons, I'll send the others back as soon as the first 60"));
GC.AddSend(Packets.NPCSay("persons pass through the gate"));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank you", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control ==
{
GC.AddSend(Packets.NPCSay("HellHall is the very spot where the demons swear their oaths of allegiance to"));
GC.AddSend(Packets.NPCSay("UltimatePluto. Everybody must do his best to make a way out. Due to limited"));
GC.AddSend(Packets.NPCSay("time, I can lead only 30 persons to HellCloister"));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank You", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 9)
{
GC.AddSend(Packets.NPCSay("You will be divided into two groups to attack from the left and the right flank of"));
GC.AddSend(Packets.NPCSay("HellCloister. Kill the Wraithas many as you can, because you can't reach"));
GC.AddSend(Packets.NPCSay("BattleFormation until the amount of Wraith is decreased to a certain level."));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank You", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 10)
{
GC.AddSend(Packets.NPCSay("BattleFormation is protected by Syrens. After they are killed out"));
GC.AddSend(Packets.NPCSay("UltimatePluto will appear. Make the besteffort to kill him, get his DarkHorn"));
GC.AddSend(Packets.NPCSay("and give it to me. I can disable the BattleFormation with it. Then I'll sendyou"));
GC.AddSend(Packets.NPCSay("back. But if you fails to do it, we have to retreat and wait for another opportunity"));
GC.AddSend(Packets.NPCLink("I'd like to know more!", 6));
GC.AddSend(Packets.NPCLink("Thank You", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region Stage 1
case 3298:
{
int NPlayer = 0;
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("With these SoulStones I can help you enter the HellGate shielded from poisonous fogs. Are you ready?"));
GC.AddSend(Packets.NPCLink("I'm ready", 1));
GC.AddSend(Packets.NPCLink("Wait a moment", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.InventoryContains(723085, 5))
{
GC.MyChar.Teleport(2022, 220, 340);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(723085));
NPlayer += 1;
Game.World.SendMsgToAll("SYSTEM", GC.MyChar.Name + "has through the HellGate and have entered in the HellHall!", 2011, 0);
}
else if (NPlayer >= 1)
{
GC.MyChar.Teleport(2022, 220, 340);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700011));
NPlayer += 1;
}
else
{
GC.AddSend(Packets.NPCSay("Sorry you don't have 5 SoulStones"));
GC.AddSend(Packets.NPCLink("Oh sorrry, will got them!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
#region Stage 2
case 3299:
{
int NPlayer2 = 0;
if (Control == 0)
{
if (GC.MyChar.DisCityMobs <= 1301)
{
GC.AddSend(Packets.NPCSay("You'll pass if you kill 1300 monsters in HellHall. Hurry up! Only 30 persons can geet to HellCloister with me."));
GC.AddSend(Packets.NPCLink("I see", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (GC.MyChar.DisCityMobs == 1300)
{
GC.AddSend(Packets.NPCSay("You've killed the 1300 monsters, and you can pass to the HellCloister. Hurry up!"));
GC.AddSend(Packets.NPCLink("YAY", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (NPlayer2 <= 30)
{
GC.MyChar.Teleport(2023, 297, 649);
NPlayer2 += 1;
Game.World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " has passed through the HellHall and has entered into the HellCloister!", 2011, 0);
}
if (NPlayer2 > 30)
{
GC.AddSend(Packets.NPCSay("sorry but only 30 people may enter this stage better luck next time"));
GC.AddSend(Packets.NPCLink("ok", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
#region Stage 3
case 3300:
{
int NPlayer2 = 0;
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello! if have more than 10 players in the HellCloister i can send all of them to the UltimatePluto's place!"));
GC.AddSend(Packets.NPCLink("We are here!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (NPlayer2 == 30)
{
GC.MyChar.Teleport(2024, 151, 284);
Game.World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " has passed through the HellCloister and Advanced to the last stage, and is going kill UltimatePluto! Hurry up all!", 2011, 0);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry you do not have 30 players yet!"));
GC.AddSend(Packets.NPCLink("Oh, i will wait", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion