Jogos Brasil

Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

5 participantes

    [Release] Alex 2 Reborn 5165

    Danrleyaf
    Danrleyaf
    Noob
    Noob


    Mensagens : 23
    Data de inscrição : 26/10/2009

    [Release] Alex 2 Reborn 5165 Empty [Release] Alex 2 Reborn 5165

    Mensagem  Danrleyaf Sex Nov 27, 2009 3:49 pm

    Bem Vou Posta o Alex 2 Reborn Bem é Simples

    1:Vá em Disco Local :C
    2:Fixed Soucer
    3:PacketHandling/NPCDialog.cs Cole Esse Codigo A Baixo


    case 3600:
    {
    if (Control == 0)
    {

    GC.AddSend(Packets.NPCSay("So you feel like getting 2nd reborn? Well then you came to the right place. In order to get 2nd reborn you need to be level 120 and have a Exemption Token"));
    GC.AddSend(Packets.NPCLink("I want 2nd reborn", 1));
    GC.AddSend(Packets.NPCLink("Nope, you're mistaken.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());

    }
    else if (Control == 1)
    {
    if (GC.MyChar.Reborns < 2 && GC.MyChar.Reborns > 0 )
    {
    GC.AddSend(Packets.NPCSay("Well lets get this reborning on its way."));
    GC.AddSend(Packets.NPCLink("Im ready", 2));
    GC.AddSend(Packets.NPCLink("I have changed my mind.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You are allready 2nd reborn, How dare you fool me."));
    GC.AddSend(Packets.NPCLink("I shall leave.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else if (Control == 2)
    {
    if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
    {
    if (GC.MyChar.Job % 10 == 5)
    {
    if (GC.MyChar.InventoryContains(723701, 1))
    {
    GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a luxory super gem of your choice"));
    GC.AddSend(Packets.NPCLink("Luxory Gem", 30));
    GC.AddSend(Packets.NPCLink("Bless", 31));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else
    {
    GC.AddSend(Packets.NPCSay("All you need is a Excemption Token, How sad."));
    GC.AddSend(Packets.NPCLink("I see.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will nto be able to help you on your journey"));
    GC.AddSend(Packets.NPCLink("Damnit", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You are not high enough level, Pleas go do some leveling and when you are ready you may come see me again"));
    GC.AddSend(Packets.NPCLink("You got it. ", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }

    else if (Control == 30 || Control == 31)
    {
    if (Control == 30)
    {
    GC.MyChar.addBless = 0;
    GC.MyChar.SuperGem = 1;
    GC.AddSend(Packets.NPCSay("Choose wicth luxory gem you want"));
    GC.AddSend(Packets.NPCLink("Luxory Dragon", 43));
    GC.AddSend(Packets.NPCLink("Luxory Phoenix", 33));
    GC.AddSend(Packets.NPCLink("Luxory Fury", 53));
    GC.AddSend(Packets.NPCLink("Luxory Moon", 93));
    GC.AddSend(Packets.NPCLink("Luxory Rainbow", 63));
    GC.AddSend(Packets.NPCLink("Next", 64));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    if (Control == 31)
    {
    GC.MyChar.addBless = 1;
    GC.MyChar.SuperGem = 0;
    GC.AddSend(Packets.NPCSay("Wicth class would you like to be reborn to, But choose wisely because you only have one chance."));
    GC.AddSend(Packets.NPCLink("Trojan", 3));
    GC.AddSend(Packets.NPCLink("Warrior", 4));
    GC.AddSend(Packets.NPCLink("Archer", 5));
    GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
    GC.AddSend(Packets.NPCLink("FireTaoist", 7));
    GC.AddSend(Packets.NPCLink("Ninja", Cool);
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else if (Control == 64)
    {
    GC.AddSend(Packets.NPCLink("Luxory Kylin", 73));
    GC.AddSend(Packets.NPCLink("Luxory Violet", 83));
    GC.AddSend(Packets.NPCLink("Luxory Glory", 153));
    GC.AddSend(Packets.NPCLink("Luxory Thunder", 133));
    GC.AddSend(Packets.NPCLink("Back", 30));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else if (Control >= 33 && Control <= 153)
    {
    byte Gem = (byte)(Control - 30);
    GC.MyChar.SuperGem = Gem;
    GC.AddSend(Packets.NPCSay("Wicth class would you like to be reborn to, But choose wisely because you only have one chance."));
    GC.AddSend(Packets.NPCLink("Trojan", 3));
    GC.AddSend(Packets.NPCLink("Warrior", 4));
    GC.AddSend(Packets.NPCLink("Archer", 5));
    GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
    GC.AddSend(Packets.NPCLink("FireTaoist", 7));
    GC.AddSend(Packets.NPCLink("Ninja", Cool);
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else if (Control >= 3 && Control <= Cool
    {
    if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
    {
    if (GC.MyChar.InventoryContains(723701, 1))
    {
    GC.MyChar.RemoveItem(GC.MyChar.NextItem(723701));
    if (GC.MyChar.SuperGem != 0)
    {
    GC.MyChar.AddItem((uint)(700000 + GC.MyChar.SuperGem));
    }
    else if (GC.MyChar.addBless != 0)
    {
    #region HG
    if (GC.MyChar.Equips.HeadGear.ID != 0)
    {
    if (GC.MyChar.Equips.HeadGear.Bless == 0)
    {
    GC.MyChar.Equips.HeadGear.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Necklace
    if (GC.MyChar.Equips.Necklace.ID != 0)
    {
    if (GC.MyChar.Equips.Necklace.Bless == 0)
    {
    GC.MyChar.Equips.Necklace.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Ring
    if (GC.MyChar.Equips.Ring.ID != 0)
    {
    if (GC.MyChar.Equips.Ring.Bless == 0)
    {
    GC.MyChar.Equips.Ring.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region LeftHand
    if (GC.MyChar.Equips.LeftHand.ID != 0)
    {
    if (GC.MyChar.Equips.LeftHand.Bless == 0)
    {
    GC.MyChar.Equips.LeftHand.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region RightHand
    if (GC.MyChar.Equips.RightHand.ID != 0)
    {
    if (GC.MyChar.Equips.RightHand.Bless == 0)
    {
    GC.MyChar.Equips.RightHand.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Boots
    if (GC.MyChar.Equips.Boots.ID != 0)
    {
    if (GC.MyChar.Equips.Boots.Bless == 0)
    {
    GC.MyChar.Equips.Boots.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Gourd
    if (GC.MyChar.Equips.Gourd.ID != 0)
    {
    if (GC.MyChar.Equips.Gourd.Bless == 0)
    {
    GC.MyChar.Equips.Gourd.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Garment
    if (GC.MyChar.Equips.Garment.ID != 0)
    {
    if (GC.MyChar.Equips.Garment.Bless == 0)
    {
    GC.MyChar.Equips.Garment.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Fan
    if (GC.MyChar.Equips.Fan.ID != 0)
    {
    if (GC.MyChar.Equips.Fan.Bless == 0)
    {
    GC.MyChar.Equips.Fan.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Tower
    if (GC.MyChar.Equips.Tower.ID != 0)
    {
    if (GC.MyChar.Equips.Tower.Bless == 0)
    {
    GC.MyChar.Equips.Tower.Bless = 1;
    goto Over;
    }
    }
    #endregion
    }
    Over:
    if (Control == 3) GC.MyChar.RebornCharacter(11);
    if (Control == 4) GC.MyChar.RebornCharacter(21);
    if (Control == 5) GC.MyChar.RebornCharacter(41);
    if (Control == 6) GC.MyChar.RebornCharacter(132);
    if (Control == 7) GC.MyChar.RebornCharacter(142);
    if (Control == Cool GC.MyChar.RebornCharacter(51);
    }
    }
    }
    else if (Control == 200)
    {
    GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
    GC.AddSend(Packets.NPCLink("Okay here is it.", 201));
    GC.AddSend(Packets.NPCLink("Its too expensive.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else if (Control == 201)
    {
    if (GC.MyChar.Reborns > 0)
    {
    if (GC.MyChar.InventoryContains(1088000, 1))
    {
    Game.Item DB = null;
    foreach (Game.Item I in GC.MyChar.Inventory)
    if (I.ID == 1088000)
    { DB = I; break; }
    if (DB != null)
    {
    int AllAtributes = GC.MyChar.Str +
    GC.MyChar.Agi +
    GC.MyChar.Spi +
    GC.MyChar.Vit + GC.MyChar.StatPoints;

    GC.MyChar.Str = 0;
    GC.MyChar.Agi = 0;
    GC.MyChar.Spi = 0;
    GC.MyChar.Vit = 1;
    GC.MyChar.StatPoints = (ushort)(AllAtributes - 1);
    GC.MyChar.CurHP = 1;
    GC.MyChar.RemoveItem(DB);
    GC.AddSend(Packets.NPCSay("Okay, Done."));
    GC.AddSend(Packets.NPCLink("Thank you.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
    GC.AddSend(Packets.NPCLink("Ahh.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }

    }
    else
    {
    GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
    GC.AddSend(Packets.NPCLink("Alright.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    break;
    }
    #endregion
    4:Depois de Ter Feito Isso Vai Em OldCODB
    5:Cole Isso La
    Default Alex 2nd Reborn NPC 5165
    Hello 4botters i am |BasicCoder| from elitepvpers

    @Tw3ak: I know that Eternity does this allready but poeple want it =\
    So do not flame me ;P


    Ok open the source in C#
    And go to PacketHandling/NPCDialog.cs

    And go to Eternity add this code under it

    Code:

    #region Alex
    case 3600:
    {
    if (Control == 0)
    {

    GC.AddSend(Packets.NPCSay("So you feel like getting 2nd reborn? Well then you came to the right place. In order to get 2nd reborn you need to be level 120 and have a Exemption Token"));
    GC.AddSend(Packets.NPCLink("I want 2nd reborn", 1));
    GC.AddSend(Packets.NPCLink("Nope, you're mistaken.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());

    }
    else if (Control == 1)
    {
    if (GC.MyChar.Reborns < 2 && GC.MyChar.Reborns > 0 )
    {
    GC.AddSend(Packets.NPCSay("Well lets get this reborning on its way."));
    GC.AddSend(Packets.NPCLink("Im ready", 2));
    GC.AddSend(Packets.NPCLink("I have changed my mind.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You are allready 2nd reborn, How dare you fool me."));
    GC.AddSend(Packets.NPCLink("I shall leave.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else if (Control == 2)
    {
    if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
    {
    if (GC.MyChar.Job % 10 == 5)
    {
    if (GC.MyChar.InventoryContains(723701, 1))
    {
    GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a luxory super gem of your choice"));
    GC.AddSend(Packets.NPCLink("Luxory Gem", 30));
    GC.AddSend(Packets.NPCLink("Bless", 31));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else
    {
    GC.AddSend(Packets.NPCSay("All you need is a Excemption Token, How sad."));
    GC.AddSend(Packets.NPCLink("I see.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will nto be able to help you on your journey"));
    GC.AddSend(Packets.NPCLink("Damnit", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You are not high enough level, Pleas go do some leveling and when you are ready you may come see me again"));
    GC.AddSend(Packets.NPCLink("You got it. ", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }

    else if (Control == 30 || Control == 31)
    {
    if (Control == 30)
    {
    GC.MyChar.addBless = 0;
    GC.MyChar.SuperGem = 1;
    GC.AddSend(Packets.NPCSay("Choose wicth luxory gem you want"));
    GC.AddSend(Packets.NPCLink("Luxory Dragon", 43));
    GC.AddSend(Packets.NPCLink("Luxory Phoenix", 33));
    GC.AddSend(Packets.NPCLink("Luxory Fury", 53));
    GC.AddSend(Packets.NPCLink("Luxory Moon", 93));
    GC.AddSend(Packets.NPCLink("Luxory Rainbow", 63));
    GC.AddSend(Packets.NPCLink("Next", 64));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    if (Control == 31)
    {
    GC.MyChar.addBless = 1;
    GC.MyChar.SuperGem = 0;
    GC.AddSend(Packets.NPCSay("Wicth class would you like to be reborn to, But choose wisely because you only have one chance."));
    GC.AddSend(Packets.NPCLink("Trojan", 3));
    GC.AddSend(Packets.NPCLink("Warrior", 4));
    GC.AddSend(Packets.NPCLink("Archer", 5));
    GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
    GC.AddSend(Packets.NPCLink("FireTaoist", 7));
    GC.AddSend(Packets.NPCLink("Ninja", Cool);
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else if (Control == 64)
    {
    GC.AddSend(Packets.NPCLink("Luxory Kylin", 73));
    GC.AddSend(Packets.NPCLink("Luxory Violet", 83));
    GC.AddSend(Packets.NPCLink("Luxory Glory", 153));
    GC.AddSend(Packets.NPCLink("Luxory Thunder", 133));
    GC.AddSend(Packets.NPCLink("Back", 30));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else if (Control >= 33 && Control <= 153)
    {
    byte Gem = (byte)(Control - 30);
    GC.MyChar.SuperGem = Gem;
    GC.AddSend(Packets.NPCSay("Wicth class would you like to be reborn to, But choose wisely because you only have one chance."));
    GC.AddSend(Packets.NPCLink("Trojan", 3));
    GC.AddSend(Packets.NPCLink("Warrior", 4));
    GC.AddSend(Packets.NPCLink("Archer", 5));
    GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
    GC.AddSend(Packets.NPCLink("FireTaoist", 7));
    GC.AddSend(Packets.NPCLink("Ninja", Cool);
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else if (Control >= 3 && Control <= Cool
    {
    if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
    {
    if (GC.MyChar.InventoryContains(723701, 1))
    {
    GC.MyChar.RemoveItem(GC.MyChar.NextItem(723701));
    if (GC.MyChar.SuperGem != 0)
    {
    GC.MyChar.AddItem((uint)(700000 + GC.MyChar.SuperGem));
    }
    else if (GC.MyChar.addBless != 0)
    {
    #region HG
    if (GC.MyChar.Equips.HeadGear.ID != 0)
    {
    if (GC.MyChar.Equips.HeadGear.Bless == 0)
    {
    GC.MyChar.Equips.HeadGear.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Necklace
    if (GC.MyChar.Equips.Necklace.ID != 0)
    {
    if (GC.MyChar.Equips.Necklace.Bless == 0)
    {
    GC.MyChar.Equips.Necklace.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Ring
    if (GC.MyChar.Equips.Ring.ID != 0)
    {
    if (GC.MyChar.Equips.Ring.Bless == 0)
    {
    GC.MyChar.Equips.Ring.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region LeftHand
    if (GC.MyChar.Equips.LeftHand.ID != 0)
    {
    if (GC.MyChar.Equips.LeftHand.Bless == 0)
    {
    GC.MyChar.Equips.LeftHand.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region RightHand
    if (GC.MyChar.Equips.RightHand.ID != 0)
    {
    if (GC.MyChar.Equips.RightHand.Bless == 0)
    {
    GC.MyChar.Equips.RightHand.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Boots
    if (GC.MyChar.Equips.Boots.ID != 0)
    {
    if (GC.MyChar.Equips.Boots.Bless == 0)
    {
    GC.MyChar.Equips.Boots.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Gourd
    if (GC.MyChar.Equips.Gourd.ID != 0)
    {
    if (GC.MyChar.Equips.Gourd.Bless == 0)
    {
    GC.MyChar.Equips.Gourd.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Garment
    if (GC.MyChar.Equips.Garment.ID != 0)
    {
    if (GC.MyChar.Equips.Garment.Bless == 0)
    {
    GC.MyChar.Equips.Garment.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Fan
    if (GC.MyChar.Equips.Fan.ID != 0)
    {
    if (GC.MyChar.Equips.Fan.Bless == 0)
    {
    GC.MyChar.Equips.Fan.Bless = 1;
    goto Over;
    }
    }
    #endregion
    #region Tower
    if (GC.MyChar.Equips.Tower.ID != 0)
    {
    if (GC.MyChar.Equips.Tower.Bless == 0)
    {
    GC.MyChar.Equips.Tower.Bless = 1;
    goto Over;
    }
    }
    #endregion
    }
    Over:
    if (Control == 3) GC.MyChar.RebornCharacter(11);
    if (Control == 4) GC.MyChar.RebornCharacter(21);
    if (Control == 5) GC.MyChar.RebornCharacter(41);
    if (Control == 6) GC.MyChar.RebornCharacter(132);
    if (Control == 7) GC.MyChar.RebornCharacter(142);
    if (Control == Cool GC.MyChar.RebornCharacter(51);
    }
    }
    }
    else if (Control == 200)
    {
    GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
    GC.AddSend(Packets.NPCLink("Okay here is it.", 201));
    GC.AddSend(Packets.NPCLink("Its too expensive.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    else if (Control == 201)
    {
    if (GC.MyChar.Reborns > 0)
    {
    if (GC.MyChar.InventoryContains(1088000, 1))
    {
    Game.Item DB = null;
    foreach (Game.Item I in GC.MyChar.Inventory)
    if (I.ID == 1088000)
    { DB = I; break; }
    if (DB != null)
    {
    int AllAtributes = GC.MyChar.Str +
    GC.MyChar.Agi +
    GC.MyChar.Spi +
    GC.MyChar.Vit + GC.MyChar.StatPoints;

    GC.MyChar.Str = 0;
    GC.MyChar.Agi = 0;
    GC.MyChar.Spi = 0;
    GC.MyChar.Vit = 1;
    GC.MyChar.StatPoints = (ushort)(AllAtributes - 1);
    GC.MyChar.CurHP = 1;
    GC.MyChar.RemoveItem(DB);
    GC.AddSend(Packets.NPCSay("Okay, Done."));
    GC.AddSend(Packets.NPCLink("Thank you.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    else
    {
    GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
    GC.AddSend(Packets.NPCLink("Ahh.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }

    }
    else
    {
    GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
    GC.AddSend(Packets.NPCLink("Alright.", 255));
    GC.AddSend(Packets.NPCSetFace(N.Avatar));
    GC.AddSend(Packets.NPCFinish());
    }
    }
    break;
    }
    #endregion

    4:Depois de Ter Feito Isso Vai Em OldCODB
    5:Cole Isso La No Bloco de Notas Chamado Npc
    6:Cole Isso La 3600 2160 2 67 1020 436 311 <

    Ajudei Da Um Tranks Ae!!


    Creditos ao 4botters
    Ramix
    Ramix
    Moderador
    Moderador


    Mensagens : 1612
    Data de inscrição : 22/11/2009
    Especialidade : Halo Reach

    Personagem
    Experiência:
    [Release] Alex 2 Reborn 5165 Left_bar_bleue1/1[Release] Alex 2 Reborn 5165 Empty_bar_bleue  (1/1)

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  Ramix Sex Nov 27, 2009 3:56 pm

    e voce ja testou isso?
    Danrleyaf
    Danrleyaf
    Noob
    Noob


    Mensagens : 23
    Data de inscrição : 26/10/2009

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  Danrleyaf Sex Nov 27, 2009 4:07 pm

    Ramix escreveu:e voce ja testou isso?


    Claro Funciono Certinho
    Ramix
    Ramix
    Moderador
    Moderador


    Mensagens : 1612
    Data de inscrição : 22/11/2009
    Especialidade : Halo Reach

    Personagem
    Experiência:
    [Release] Alex 2 Reborn 5165 Left_bar_bleue1/1[Release] Alex 2 Reborn 5165 Empty_bar_bleue  (1/1)

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  Ramix Sex Nov 27, 2009 4:20 pm

    a mim nao funciona
    Danrleyaf
    Danrleyaf
    Noob
    Noob


    Mensagens : 23
    Data de inscrição : 26/10/2009

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  Danrleyaf Sex Nov 27, 2009 4:48 pm

    Ramix escreveu:a mim nao funciona


    Add No Msn Nois Conversa Melhor Por La msn danrley_favela@hotmail.com
    Add La
    JhoR
    JhoR
    Principiante
    Principiante


    Mensagens : 101
    Data de inscrição : 07/10/2009
    Especialidade : ASP.NET ( Amado) . PHP , MySql , SqlServer , Flash , Silverlight (Amado)

    Personagem
    Experiência:
    [Release] Alex 2 Reborn 5165 Left_bar_bleue50/50[Release] Alex 2 Reborn 5165 Empty_bar_bleue  (50/50)

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  JhoR Sex Nov 27, 2009 6:08 pm

    Danrleyaf escreveu:
    Ramix escreveu:e voce ja testou isso?


    Claro Funciono Certinho


    lol teu **, isso naum funciona esse npc ta com problemas, mais quem quiser ver, so basta editar o npcdialog.cs com o microsoft visual studio
    couve1
    couve1
    Noob
    Noob


    Mensagens : 59
    Data de inscrição : 10/07/2009

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  couve1 Sáb Nov 28, 2009 4:57 am

    tipo nao sei pq mais o meu visual edition nao ta abrindo esse bgl ae do source...


    q versao vcs usao/?
    9tailsfolx
    9tailsfolx
    Noob
    Noob


    Mensagens : 32
    Data de inscrição : 09/09/2009
    Especialidade : C# Sharp

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  9tailsfolx Qua Dez 02, 2009 2:20 am

    esse npc eh muito grande... so de clicar nele pode dar pal no sv.....

    faz alguma coisa menor se nao nao vai funcionar direito...
    Ramix
    Ramix
    Moderador
    Moderador


    Mensagens : 1612
    Data de inscrição : 22/11/2009
    Especialidade : Halo Reach

    Personagem
    Experiência:
    [Release] Alex 2 Reborn 5165 Left_bar_bleue1/1[Release] Alex 2 Reborn 5165 Empty_bar_bleue  (1/1)

    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  Ramix Qua Dez 02, 2009 4:42 am

    o meu npc do alex esta a dar perfeitamente Wink

    Conteúdo patrocinado


    [Release] Alex 2 Reborn 5165 Empty Re: [Release] Alex 2 Reborn 5165

    Mensagem  Conteúdo patrocinado


      Data/hora atual: Ter Nov 26, 2024 9:47 pm